![]() ![]() Pinpoint Explosive: Affect a single square either within the spell’s range or within the area normally affected by a cone damage is considered two mixture levels higher.įor example, if you cast cone of cold as a 5th level spell using a 7th level mixture slot, the cone deals 8d8 cold damage in a 120 foot cone, or 8d8 cold damage in a 30 foot cone, or 10d8 cold damage in one 5ft square within 60 feet of you. High Power Explosive: Double the radius of the effect or the length of a cone.Ĭlose Combat Explosive: Halve the radius of the effect or the length of a cone. This modification does not stack with the Spell Sniper feat. When you do so, you may alter the mixture’s range or area of effect in one of the following ways: A 3rd level pyromancer may alter her ray of frost or other evocation cantrip to any other listed energy type twice per day as a part of the action taken to create the mixture.Īt 6th level, you may trigger protection from energy once per short rest without expending a mixture slot.Īt 10th level, you may add your Intelligence bonus to the damage dealt by evocation mixtures.Īt 14th level, you may use a 7th level spell slot to trigger an evocation mixture of 5th level or lower. In the case of cantrips, you may alter your cantrip’s damage types a number of times per day equal to your proficiency modifier and may do so when the mixture is prepared.įor example, a pyromancer may choose to prepare scorching ray three times, once normally, a second time altering the damage type to lightning, and a third time altering the damage type to piercing. You may prepare the same mixture more than once, selecting a different energy type each time. You must choose the energy type when you prepare your mixtures after a long rest. No other aspects of the mixture are changed. Skilled pyromancers not only create fireball-launching mortars and melf’s acid arrow firing crossbows, but healing mixtures and defensive devices such as potions of expeditious retreat, automated field defenses ( shield), and force field projectors ( mage armor).Ģnd: melf’s acid arrow, scorching ray, shatterĪt 3rd level, you may change the damage-type dealt by any evocation cantrip or evocation mixture you know to one of the following: acid, bludgeoning, cold, fire, lightning, piercing, slashing, or thunder. Many pyromancers devise their mixtures in the form of primitive firearms and cannons.Īs with other alchemical traditions, pyromancers can create simple mixtures outside of explosions. The majority of mixtures created by pyromancers take the form of bombs, rockets, explosive vials, and empowered ranged weapons and ammunition such as sling bullets and crossbows. Sought after by royalty and warbands alike, both for their ability to entertain as destroy enemies en masse, the skills of a skilled pyromancer go for a high price and their names reach farther and wider than many wizards. Pyromancerĭespite their nom de guerre, pyromancers are experts in fireworks, explosives, and energy manipulation beyond simple fire. You’ll need the core class presented in the original article and this to play the pyromancer. One final thing to note is that this feature leaves no space for choice and makes no distinctions: if you take the above interpretation, you will also ignore your own resistance and immunity to fire damage-even that provided by the same feature.The Pyromancer is an archetype for the Alchemist class and is one of eight traditions, including Metamoporhs, Poisoners, Artificers, Reanimators, Herbwardens, and more. ![]() There's no 'instead' or 'alternatively', so if you read the rules literally, it seems the answer to your question is yes. Linguistically, you ignore resistance and treat immunity as resistance. ![]() Since Fire in the Veins allows the Pyromancer to ignore resistance to fire damage with its spells, it will deal full damage to a creature with resistance or immunity to fire damage-but this is only definite with its spells.Īs for whether the feature 'stacks with itself', this is a matter which will come down to the DM you're playing with, regardless of your reading. ![]() Treats immunity to fire damage as resistance (Emphasis mine.) Since this is a separate feature, there is no question that this can be applied to the 'result' of the Fiery Soul feature. In addition, spells you cast ignore resistance to fire damage. However, it does allow your spells to do so, in conjunction with your 6th level feature, Fire in the Veins:Īt 6th level, you gain resistance to fire damage. ![]()
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